Big Walk
Cooperative social adventure by House House centred on conversation, exploration of an Australian-inspired island and improvised interaction between friends.
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Our review
Big Walk: House House made a game where conversation is the real open world
Big Walk turns something games usually treat as connective tissue — spending time together — into the main subject. Its island, proximity chat and awkward bodies create less of an amusement park than a shared place. The experience depends heavily on the friends brought into it, but that is also the game's most coherent idea: House House is not merely selling puzzles, it is creating conditions for something to happen between players.