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Games Review 5/10

Dragon Shelter: Wonderful Dragons in a Village Desperately Short on Personality

A village consumed by gloom and slowly brought back to life could have given this farming sim a strong emotional center. The visual transformation works. The residents fare much worse, with brief dialogue, subdued personalities and progression driven more by food orders than relationships.

By Yasmine
Games Review 9/10

Rogue Trader: Warhammer 40,000 Finally Becomes a Great Political RPG

Owlcat does more than fill the screen with bolters and space cathedrals. Rogue Trader understands that Warhammer 40,000 becomes most interesting when power, faith, commerce and cruelty cannot be separated, then gives the player enough authority to get personally implicated in all of it.

By Yasmine
News

Microsoft still wants Xbox to be both publisher and platform as Nadella backs the ongoing reset

Microsoft is still refusing the idea that Xbox must choose between publishing games and owning the platform they run on. In a September 25 interview, Satya Nadella described both as core ambitions and said the company still needs the right sustainable business model to reach more players. That strategy is being pursued while Xbox remains in the middle of a very tangible restructuring.

By Tori
News

Electronic Arts in 2026: after the $55 billion buyout, where do EA and its licenses stand?

Electronic Arts has changed owners without changing the fundamental shape of its business. The PIF, Silver Lake and Affinity Partners consortium completed its roughly $55 billion acquisition on August 4, taking EA off the public market. Underneath that corporate change sits a portfolio built from two very different ingredients. EA can describe Battlefield as wholly owned IP. Madden NFL, EA SPORTS FC, F1, NHL, UFC, Star Wars and Iron Man all require outside rights in one form or another. That distinction matters more now that the company is private, more leveraged and less transparent.

By Tori
Games

Bethesda is no longer planning one next game, but an entire production pipeline

Bethesda Game Studios' roadmap is more interesting as an organizational document than as a release calendar. The dates remain scarce. What has changed is the production model: one giant RPG at the center, several franchise projects around it, outside studios working closer to Bethesda and a new technology platform intended to support more than one future game at once.

By Tori
Games Review 7/10

Arena Breakout — hardcore PC design became pocket-sized

Arena Breakout brings a style of play long associated with PC to smartphones: lengthy raids, persistent loot, costly death, obsessively customisable weapons and improvised stories between extraction points. Kamona remains a more convincing setting than authored narrative, but three years of updates have transformed this no-man's-land into a platform able to shift from grounded military tension to Season 13's horror-inflected fog.

By Vever
Games Review 7/10

War Thunder — a playable military museum that refuses to stay in one era

With more than 3,000 advertised vehicles and models created from historical documents and surviving sources, War Thunder has become an enormous interactive archive of military aviation, armour and naval engineering. It is not a pure historical reconstruction, however: Battle Rating, multinational matchups, free-to-play progression and machines from many generations turn that mechanical heritage into competitive sport.

By Vever
Games Review 7/10

RuneScape: Dragonwilds — Ashenfall tells a better story than its hero

Ashenfall gives Dragonwilds a genuine narrative reason to exist inside RuneScape: handcrafted regions, side quests, British humour, reorchestrated music and mythology that rewards veterans without excluding newcomers. Kuldra's saga now has an ending, although the central plot still functions mainly as a spine for exploration.

By Yasmine
Games Review 8/10

MARVEL Tōkon: Fighting Souls — Marvel finally speaks with Arc System Works' accent

Its five solo episodes cannot compete with the genre's most ambitious campaigns, but Kieron Gillen's writing, animated comic panels and shifting art styles make Marvel's heroes feel surprisingly natural inside Arc System Works' Japanese visual language. The stories are slight; the characterisation is much stronger.

By Yasmine
News

AAA gaming in 2026 is not one crisis — it is a widening split between business models

There is no single AAA industry story in September 2026. Microsoft is deep into the largest restructuring Xbox has undertaken, Ubisoft is coming off a heavily loss-making year and Electronic Arts has become a privately owned company. At the same time, PlayStation is producing more operating profit, Nintendo is building a substantial Switch 2 installed base and Capcom has opened its fiscal year with another surge in earnings. The budgets are enormous everywhere. The underlying problems are not.

By Tori
Games Review 8/10

Slay the Spire 2: a thousand years later, the tower has finally learned to move

The most visible transformation in Slay the Spire 2 is not inside its cards but around them. More expressive characters, illustrated events, transitions, richer colors and animation finally give motion to a world the original mostly implied. Storytelling remains fragmented, however, and the current ending is explicitly not the finished game's final statement.

By Clarel
Games Review 8/10

BOMBANANA!: the best joke is the one the players create themselves

Three monkeys, a van and one ticking bomb give BOMBANANA! everything it needs for improvised comedy. Its bright art direction keeps failure playful, while restricted communication turns players into unwilling performers. There is almost no conventional narrative, yet individual sessions generate stories remarkably well.

By Clarel
Games Review 8/10

Eternal Return: beneath the MOBA, a remarkably effective character factory

Lumia Island's plot rarely dominates an actual match, but Eternal Return compensates with an instantly recognizable cast built through silhouettes, voices, animation and extravagant visual identities. It feels less like an anonymous battle royale than a competitive ensemble anime that happens to resolve its arguments through crafting and team fights.

By Clarel
Games Review 8/10

Active Matter: when military realism finally lets the impossible in

Active Matter places rifles, concrete and tactical equipment inside a reality that can literally fold around the player. Its storytelling remains fragmented, but the art direction, creatures and a soundtrack featuring Akira Yamaoka build a world far more memorable than the usual extraction-game premise.

By Clarel
Games Review 7/10

Rivage: a beautiful station where the missing crew slowly comes alive

Rivage removes most of its crew from the screen yet builds much of its appeal around them. Rooms, messages, journals and recordings give A.R.E.S. a surprisingly human presence, even when the time-loop structure slows the story it is meant to support.

By Clarel
Games

Until Dawn 2 replaces the cabin teenagers with eight influencers who finally found a ghost they didn't pay for

The original Until Dawn group needed an isolated lodge and a remarkable collection of bad decisions. Until Dawn 2's cast arrives with cameras, a television contract and a habit of manufacturing its own ghosts. Firesprite is moving interactive slasher horror toward a generation that does not simply enter the haunted building. It tries to monetize it first.

By Yasmine
News

Ubisoft is clearly in crisis, but it is not on the brink: what the 2026 numbers actually show

Ubisoft does not need exaggerated headlines to make its position look difficult. Fiscal 2025-26 ended with more than €1 billion in operating losses and a 17.4% decline in net bookings. Yet corporate crisis and imminent insolvency are not the same thing. Tencent's investment has given Ubisoft considerably more financial breathing room. The unresolved issue is whether that time can be turned into sustainable cash generation.

By Tori
Games Review 8/10

Anno 117: Pax Romana Makes Rome Feel Alive Even When Its Story Is Safer Than Its Cities

Pax Romana finally gives Anno defined protagonists in Marcus and Marcia, an emperor watching their loyalty, and a campaign that takes them from Latium to Celtic Albion. The plot does not always explore its historical subject as deeply as it could, but streets, temples, markets, marshes and aqueducts often communicate the meeting between Rome and its provinces better than the dialogue itself.

By Yasmine
Games

PHYSINT casts Bill Skarsgård and looks increasingly like a movie before showing us the game

Hideo Kojima still is not introducing PHYSINT with a corridor, a suppressed weapon or a guard waiting to be bypassed. He is showing actors. Bill Skarsgård joins Charlee Fraser, Don Lee and Minami Hamabe in a project openly borrowing film-production tools and promotional language while continuing to define itself as an action-espionage game.

By Vever
Games Review 8/10

World of Tanks: The Military Museum Became a Carnival Without Completely Losing the Smell of Steel

World of Tanks began with an easily understood fantasy: collect historical armored vehicles and send them into battle across devastated European landscapes. Sixteen years of live operation added prototypes, hypothetical machines, Tier XI, Battle Pass seasons and increasingly unlikely collaborations. Authenticity has not vanished, but it now shares space with a much stranger spectacle.

By Yasmine
Games Review 9/10

Stellaris Has Become a Machine for Creating Stories Nobody Actually Wrote

A pacifist monarchy can become the vassal of an artificial intelligence, an irrelevant neighbor can become the center of a federation, and an entire civilization may eventually decide that abandoning biological bodies is the logical next step. Stellaris does not tell one story. It provides enough rules and fragments of fiction for every campaign to create its own.

By Yasmine
Games Review 9/10

Warframe: Behind the Space Ninjas Is a Strange Epic That Never Stopped Changing Genre

Warframe begins by asking players to carve through cloned soldiers in metallic corridors. Dozens of hours later it is dealing with memory, trauma, impossible families, empire, temporal doubles and a war whose official history keeps collapsing. Reaching its strongest storytelling still takes far too long, but few live-service games have expanded such a strange universe without sanding away its identity.

By Yasmine
Games Review 8/10

Graveyard Keeper 2 Finds Plenty of Life in Its Corpses, Less in Its Living Cast

Graveyard Keeper 2 remains a delightful anomaly: a cozy game where a corpse can simultaneously be someone to bury, an alchemical resource and a future employee in an automated production line. Full voice acting and dark humor give the sequel more personality, even if its living residents often work better as quest dispensers than meaningful relationships.

By Vever
Games Review 7/10

AION 2 Brings Atreia Back Beautifully, but Its World Says More Than Its Characters

Two centuries after the original AION, Elyos and Asmodians again follow separate paths across an enormous, vertical and often beautiful Atreia. The return works far better as an MMO world than as a conventional story: flight, faction identity and environmental spectacle leave stronger impressions than most of the characters carrying the campaign.

By Vever
Games Review 9/10

Trails in the Sky 2nd Chapter Finally Gives Estelle a Story of Her Own

Joshua's disappearance leaves Estelle alone just as Liberl begins confronting a much larger threat. Falcom turns that separation into the engine of a remarkable coming-of-age story, supported by an enormous cast and a world where even minor characters appear to keep living between visits.

By Yasmine
Games

Xbox is using TGS to widen its catalogue without betting everything on blockbusters

Xbox's Tokyo Game Show 2026 broadcast had enough major franchises to handle the obvious promotional work. The more revealing business story sat around them: Microsoft continues to add Japanese partners, Asian studios and mid-sized productions to an ecosystem that historically struggled to match Nintendo and Sony in that area.

By Tori
Games

Modern Warfare 4 finally makes Captain Price's red line the central conflict of its campaign

Since the 2019 reboot, Captain Price has repeatedly argued that rules become negotiable when the threat is serious enough. Modern Warfare 4 finally appears interested in what happens when his partners stop accepting that logic. The new TGS trailer does not simply present him as a ruthless hero. It makes him a fugitive hunted by the people he used to command.

By Vever
Cinema

Resident Evil is back in theaters, but Zach Cregger finally leaves the game heroes alone

Resident Evil cinema has already tried radical reinvention and a more literal return to the games. Zach Cregger is attempting a third route. His new film opens September 18 with Raccoon City intact but Leon, Claire, Jill and Chris nowhere near the lead role. Instead, Austin Abrams plays Bryan, a medical courier having an exceptionally bad night.

By Vever
Games

Crazy Taxi hits TGS again as Sega tries to modernize arcade chaos without losing its punk pulse

Crazy Taxi never needed much context to become memorable. A city, a timer, a yellow cab and The Offspring were enough. Twenty-seven years after the arcade original, Sega is bringing the series back to Tokyo Game Show with a harder question: how do you expand a game whose identity came from having almost nothing between the player and the next reckless drive?

By Vever
News

Gaming Is Breaking Revenue Records While Its Industrial Model Starts to Crack

Video games are not dying. That is what makes the current contradiction so striking. Revenue is rising, the global audience is still expanding and investment is showing signs of returning, while studios close, restructure or retreat toward intellectual property that already has an audience.

By Tori
Games Review 8/10

Wuthering Waves Had a Fascinating World and No Idea How to Tell Its Story

Solaris-3 contains suspended seas, civilisations born after a sound-based catastrophe and creatures that literally become echoes of the world. Wuthering Waves never lacked ideas. Its launch simply buried those ideas under jargon and awkward exposition. Rinascita and later arcs tell this universe much more effectively, although Kuro Games has not completely recovered from its affection for proper nouns.

By Vever
Games Review 7/10

Once Human Is Much Better When Its Apocalypse Stops Talking

Once Human has buses walking on human limbs, spotlight-headed figures and contaminated landscapes that could have escaped from New Weird fiction. Its world can produce an unforgettable image almost instantly. Its actual story is far less reliable. Two years of expansion have not erased the strange gap between fascinating art direction and storytelling that often explains poorly what the world communicates beautifully.

By Vever
Games Review 8/10

Space Marine 2 Turns Warhammer 40K Into a Blockbuster Without Scrubbing Away the Gothic Filth

From cathedral-cities to mechanical servants, Space Marine 2 understands that Warhammer 40,000 is not merely about very large men in blue armour. Saber turns Titus' return into a remarkably accessible blockbuster without sanding away the religious, military and industrial absurdity of the Imperium. Its story remains simple, sometimes excessively so, but few 40K adaptations have made the setting feel this immediately tangible.

By Vever
Games Review 9/10

Diablo IV Found Something More Unsettling Than a Simple Villain in Lilith

Diablo IV could have settled for restoring Diablo II's cathedrals, blood and demons. Instead, Lilith, Sanctuary and a cast of exhausted people give the series a story capable of existing between the dungeons rather than merely connecting them. Three years of expansions have made that story less compact, but also substantially richer.

By Vever
Games Review 8/10

Dead by Daylight Has Become Horror's Great Playable Museum

What began as a compact asymmetric slasher has grown into a meeting place for decades of horror across film, games, television and manga. The crossover spectacle works because the underlying hunt is strong enough to keep those licenses from becoming mere costumes.

By Vever
Games Review 8/10

Genshin Impact — six years later, Teyvat has become far more interesting than its hero

Teyvat has become an enormous serial of nations, gods, lost civilizations and characters designed to be loved as much as pulled from banners. Its world-building is often remarkable. The way that world is narrated is far less consistent: endless dialogue, a passive protagonist and the commercial requirement to continually introduce new characters weigh on an otherwise fascinating saga.

By Vever
Games Review 7/10

Bodycam turns the FPS into found footage, and that remains its smartest idea

Bodycam tells almost no conventional story, yet it creates something rarer: an immediately recognizable mood. Dirty optics, brutal sound, barely visible silhouettes and unglamorous deaths turn ordinary multiplayer matches into disturbing fragments of found footage. The sensory language is much richer than the experience surrounding it, however, leaving atmosphere ahead of meaning.

By Vever
Games

NIKKE turns Guilty, Sin and Sugar into Bunny Girls, and the fanservice has become a tradition with its own continuity

Early in NIKKE's life, a bunny outfit could still feel like one seasonal event among many. Four years later, Coin Rush has become something close to its own miniature mythology. Locations return, old costumes reappear and every generation of characters eventually seems destined to spend some time at the casino. In 2026, Guilty, Sin and Sugar are getting the ears.

By Vever
Games

Marvel Rivals picks Gorr for Season 10, and its God Butcher does not need his MCU face

Most mainstream audiences know Gorr through Christian Bale's performance in Thor: Love and Thunder. Marvel Rivals has no reason to reproduce that incarnation by default. Season 10 instead returns to the character's most useful comic-book idea: he is a walking problem for anyone unfortunate enough to qualify as a god.

By Vever
Games

Polyarc is closing after a funding crisis it never managed to outrun

Polyarc has not given a specific reason for its September 11 closure. The previous six months nevertheless provide unusually clear context: a major project was canceled, replacement funding could not be secured, most of the workforce was laid off, and the remaining team pushed Moss onto conventional PC and console screens. That final release arrived in July. The studio will not make it to the end of the year.

By Tori
Games

Under Mythos is also a pitch for KADATH's unusual way of building JRPGs

The most revealing line in the Under Mythos announcement is not its 2028 release window. KADATH is still seeking partners for the vertical slice. Yoichi Miyaji has announced both a JRPG and the production model intended to make it: a small IP company assembling veteran creators from multiple organizations rather than maintaining a conventional permanent development team.

By Tori
Games

WARDOGS turns one million wishlists into one million day-one sales

One million Steam wishlists has become one of PC gaming's favorite marketing trophies. WARDOGS has now produced the number that matters more: those expressions of interest converted into more than one million purchases on its first day of Early Access. A few hours later, a large portion of those customers attempted to log in at once.

By Tori
Games

PHYSINT moves from PlayStation to Xbox — and Microsoft just won a major battle for prestige

PHYSINT has no release date, no announced platforms and almost no public gameplay. Its publisher switch is still one of the year's most striking industry moves. Microsoft is not merely taking over a project Sony no longer wanted to fund. It is inheriting something PlayStation itself introduced as the continuation of a 30-year creative relationship with Hideo Kojima.

By Tori
Games

Double Fine avoided closure, kept its IP, and now has to relearn life without Microsoft

When Double Fine left Xbox in July, the announcement looked almost like the ideal corporate divorce: independence restored and ownership of its games returned. Two months later, the economics are clearer. The studio survived, but survival means fewer employees, less financial insulation and a much more conservative production strategy.

By Tori
Games Review 8/10

Resonance gives Sophia a tragedy of her own without living in Amicia's shadow

By moving fifteen years before Requiem, Asobo avoids making a purely explanatory prequel. Sophia, Leni and Minotaur's Island carry a more mythological and less historically grounded story than the earlier games, but one human enough to make the change of protagonist work.

By Yasmine
Games

Halloween lets us replay the 1978 movie from the worst possible point of view

For almost fifty years, Halloween has trained viewers to look past Laurie Strode and check whether Michael Myers is still standing somewhere in the background. IllFonic's new game reverses that relationship. For six single-player chapters, we are the thing people should have been looking for.

By Vever
Games Review 8/10

NBA 2K17: when a basketball sim wanted to capture the life around the court

NBA 2K17 is less impressive for telling one great story than for turning an NBA season into a coherent spectacle. Rotating commentary crews, distinct arenas, responsive crowds, practices, messages and the relationship with Justice Young give basketball unusually rich context for a sports game. MyCareer sometimes pushes that idea into clutter, and virtual currency eventually reminds players that this career also has a store attached.

By Vever
Games

Beautiful Life Show Makes Your Previous Deaths Part of the Cast

The star dies. The stage rewinds. Then the dead version walks back into the performance and repeats exactly what happened. Beautiful Life Show treats failure as both a puzzle mechanic and another actor in its increasingly unpleasant production.

By Clarel
Games

Duo Quest turns knowing your partner into a combat mechanic, and now you can do it online

Most co-op games measure teamwork through timing, aim or an ability to avoid screaming at the person holding the other controller. Duo Quest takes a more intrusive route. It asks what your partner thinks, rewards matching answers and turns familiarity into combat power. Its latest demo update finally lets that conversation happen properly over the internet.

By Vever
Games Review 9/10

Sea of Thieves: The Best Pirate Story Is Usually the One Nobody Wrote

Sea of Thieves now has narrative quests, recurring characters, crossovers and eight years of mythology. Its identity still lives somewhere else: in the absurd, tense and occasionally petty stories created by crews sharing the same ocean.

By Vever
Games

Stranger Than Heaven is trying to tell a whole life, not simply make another Yakuza

The familiar RGG Studio ingredients are easy to spot in Stranger Than Heaven: dense cities, brutal street fights and an almost suspicious enthusiasm for music. The structure around them is different. Makoto Daito's story stretches from 1915 to 1965 and treats the changing country around him as part of his biography.

By Vever
Pop Culture

The Original PlayStation Is Becoming a 1,911-Piece LEGO Set

The grey shell does most of the work. Before the logos, moving buttons or hidden game references become apparent, the new LEGO PlayStation is recognisable simply because Sony's first console had such a specific shape. Three decades later, that shape has become collectible material.

By Vever
Games Review 9/10

Tears of the Kingdom turns Hyrule into a legend the player can take apart

Breath of the Wild's sequel gives Hyrule's reconstruction, Zelda and the wider cast far more presence, with several sequences worthy of the series at its most mythic. Its fragmented storytelling still has a peculiar weakness: players can uncover its revelations in the wrong order.

By Vever
Games

Bodycam is turning its viral visual trick into an actual design language

For most people, Bodycam arrived first as an image: warped lens, unstable framing, crushed highlights and a rifle moving with a body rather than floating beneath a conventional FPS camera. Version 0.8 is Reissad Studio's attempt to make the rest of the game speak that same language.

By Vever
Games

Sea of Thieves Is Becoming a Stage for Player-Made Pirate Stories

The classic Sea of Thieves story usually begins with a plan that went wrong. Custom Seas introduces the opposite possibility: decide in advance how many pirates will appear, where they will fight, who will referee the chaos and where the camera should be when everything explodes.

By Vever
Games

Haunted Chocolatier shows the rare luxury of developing without a public deadline

Most modern game campaigns work backward from a date. Haunted Chocolatier works in the opposite direction. Eric Barone builds, revises and tests without promising when any of it will become a commercial product. Five years after announcement, the missing schedule has become part of the project's identity.

By Tori
Games

Crescent Tower: RISING wants to revive more than the look of an '80s RPG

Pixels are the most visible form of nostalgia. Crescent Tower: RISING appears more interested in what used to sit behind them: dungeons that had to be understood rather than simply crossed, classes that fundamentally shaped characters and preparation that began long before the first combat command.

By Vever
Games

Cutout builds its horror from cardboard, stolen limbs and broken instruments

Cutout could simply have simulated paper on a screen. Instead, 906 Games appears to be building almost its entire identity around the material: environments resemble improvised dioramas, bodies can be cut and pasted together, and even the soundtrack uses instruments its composer sometimes deliberately does not know how to play.

By Vever
Games Review 10/10

Astro Bot — Thirty Years of PlayStation Turned Into a Playground

Astro Bot could have been a giant anniversary party packed with cameos. Team Asobi does better: PlayStation references become jokes, animations and sometimes complete stages whose mechanics directly reinterpret the games being celebrated.

By Vever
Games Review 8/10

How to Fish review: the five-dollar “friendslop” is becoming a genre of its own

A fishing game made by two Swedish developers, sold for a few dollars and designed to turn a Discord call into collective disaster sold more than a million copies in two days. How to Fish is not merely funny; its success captures a generation of small co-op games built to create anecdotes rather than infinite content.

By Vever
Games Review 10/10

Clair Obscur: Expedition 33 — Grief as a World, Not Just a Theme

Expedition 33 begins with a tragic premise, but its finest decision is letting its characters live before asking them to suffer. They joke, sulk, flirt, fall silent, and gradually become more important than the mystery of the Paintress itself.

By Yasmine
Games Review 8/10

Pokémon Omega Ruby review: Hoenn shows how a remake can rewrite a memory

Omega Ruby follows the route of the 2003 game with remarkable fidelity while rebuilding its visual identity, characters and mythology around Primal Groudon and Mega Evolution. The story remains light, yet Hoenn gains enough personality for the remake to become more than a nostalgia exercise.

By Vever
Games Review 7/10

Last Epoch Found Its Identity in Systems, Not Storytelling

Time travel gives Last Epoch different eras, civilizations and versions of its world, but rarely a story capable of matching its mechanics. Eterra works best as a flexible framework for changing scenery and building characters.

By Vever
Games Review 9/10

Helldivers 2: gaming's best fascism joke became a war millions of players write together

Helldivers 2 openly borrows from Starship Troopers, but its real stroke of genius is turning propaganda into interface design. Players do not merely watch Super Earth tell lies: they obey orders, lose planets, win campaigns and collectively produce history. Two years later the satire remains delightful, even if the live service supporting it occasionally resembles the bureaucracy it mocks.

By Vever
Games Review 8/10

PUBG: the game that normalised battle royale still refuses to become an amusement park

PUBG inspired a decade of games that made battle royale faster, louder and friendlier. It remained surprisingly austere. In 2026 Krafton is adding UGC, cooperative modes and broader activities, yet PUBG's cultural identity still lives in the long silence before a sudden death nobody will turn into a heroic cutscene.

By Vever
Games Review 9/10

Satisfactory: turning an entire planet into a factory is strangely relaxing

Beneath kilometres of conveyor belts, Satisfactory is less a productivity fantasy than a game about giving shape to disorder. FICSIT always demands more, the planet provides everything required, and players eventually build industrial cathedrals simply because a straight line would have been too boring.

By Vever
Games

Son of Thanjai is treating 11th-century South India as more than an unusual backdrop

Medieval South India is rare enough in big-budget-style action games that Son of Thanjai could have relied on scenery alone to distinguish itself. Its Chennai-based developers are aiming for something more specific: a royal protagonist who has to lose his privilege before he can understand the kingdom beneath it.

By Vever
Games

MGS4 is back, bringing Metal Gear's most obsessive ending with it

Metal Gear Solid 4 never behaved like an ordinary sequel. It was a finale, a catalogue of returning characters and an extended argument with nearly everything the franchise had accumulated before it. Making it accessible again therefore restores more than a missing piece of software.

By Vever
Games

Rockstar turned a GTA VI gameplay reveal into a Netflix premiere

A major game reveal normally wants as little friction as possible: YouTube, social feeds, embeds and instant sharing. Rockstar tried something different with GTA VI. For six hours, the longest official look at the game belonged to Netflix subscribers first.

By Tori
Games

MGS4 is back, and its 2008 paranoia has aged strangely well

Metal Gear Solid 4 is eighteen years old, yet revisiting its central anxieties can feel less like video-game archaeology than expected. Its world runs on privatized conflict, networked control and military systems that decide who is allowed to use a weapon.

By Vever
Games

Metal Gear Solid 4 spent eighteen years tied to one console; its return finally repairs a hole in the series archive

Metal Gear has never been difficult to discuss. It has often been surprisingly difficult to preserve in a form people can simply buy and play. Guns of the Patriots was the most obvious gap: the enormous 2008 conclusion to Solid Snake's story remained attached to PlayStation 3 long after the rest of the series began moving across generations. That changes today.

By Vever
Games

Star Wars Zero Company turns the Clone Wars into a found-family story where the family can actually die

The Clone Wars usually looks enormous. Fleets, Jedi generals and whole planets make decisions measured in armies. Zero Company starts with people who have more immediate problems: Hawks is no longer a Republic officer, the company works for credits, several recruits have excellent reasons to dislike one another, and permanent death means the roster written at the beginning of the campaign may not be the roster that reaches the end.

By Yasmine
Games

Metal Gear Solid 4 has escaped the PS3, and its war economy is easier to recognize in 2026

In 2008, Metal Gear Solid 4 imagined warfare as a managed global business, with private military companies, controlled weapons and soldiers plugged into systems larger than any individual battlefield. Its politics were wrapped in the usual Metal Gear excess. The excess is still there in 2026. Some of the underlying vocabulary feels less remote.

By Vever
Games

Fable's Gamescom demo shows where Playground draws the line between reboot and inheritance

A reboot usually has an awkward heritage problem: preserve too much and it becomes a museum piece, discard too much and the title starts doing most of the work. Playground Games has been negotiating that problem in public for years. Its Gamescom combat demo offers a useful answer. Fable no longer fights like a game from Lionhead's era, but it still thinks in Strength, Skill and Will — and still believes turning an enemy into a chicken is a perfectly legitimate piece of RPG design.

By Vever
Games

Xbox is building a bridge from the used-game market into its digital ecosystem

The most interesting part of Xbox's new physical-media policy is what Microsoft chose not to eliminate. The disc survives. Lending and resale can survive with it. Instead of replacing the boxed market, Disc-to-Digital tries to attach that market to an account-based ecosystem built around PC, cloud gaming and devices that may never contain an optical drive.

By Tori
Games

Path of Exile 2 is putting an end date on its paid Early Access experiment

Grinding Gear Games has spent nearly two years charging players to enter a game it always intended to give away. That unusual sentence is not a contradiction in Path of Exile 2's case; it was the Early Access plan from the beginning. Gamescom has finally supplied the date when the temporary admission price disappears.

By Tori
Games Review 8/10

Forza Horizon 6: the Japan imagined by car lovers is not quite Japan

Playground Games photographed roads, trees, buildings and seasons to build its most thoroughly researched destination yet. The result is beautiful and sincerely devoted to Japanese car culture, but it remains a Horizon fantasy: Tokyo without crowds, geography remixed and an entire country transformed into an endless enthusiast weekend.

Games Review 8/10

007 First Light: perhaps James Bond needed a game to become young again

Patrick Gibson plays a 26-year-old Bond who has no number yet, no perfectly worn tuxedo and no certainty that he will become the man audiences know. IO Interactive uses an origin story to preserve the language of 007 without simply replaying the same decades of cinema again.

Games Review 7/10

Splatoon Raiders: the best new Splatoon game is also the least strange

The Mechanic, Deep Cut and the Spirhalite Islands give Splatoon a new adventure packed with gadgets and treasure. It is terrific to play but considerably less adventurous in how it uses the series' bizarre universe. Raiders gains an addictive structure while surrendering some of the strangeness that made Splatoon distinctive.

Games Review 8/10

Resident Evil Requiem: returning to Raccoon City without quite knowing how to say goodbye

Requiem wants to talk about legacy, survivors and what Raccoon City leaves behind thirty years later. Grace Ashcroft gives the story a new perspective, while Leon carries the entire history of the series with him. The problem is that Capcom sometimes looks so intensely at its past that it forgets to build enough of the future.

Games Review 8/10

Mortal Shell II: eight dead warriors finally give its world a face

Mortal Shell had atmosphere before it truly had a world. Its sequel keeps the faceless Harbinger, but eight Shells, their memories and a far larger interconnected landscape finally give narrative weight to the idea of borrowed identities.

Games Review 9/10

The Witcher 3's People Have Aged Better Than Its Technology

The Wild Hunt gives the campaign urgency, but the people encountered on the way give it permanence. The Witcher 3 remains unusually good at turning small tragedies, compromised choices and Geralt's existing history into a world that feels inhabited rather than merely populated.

Games

Metro 2039's Stranger wears Spartan armor, but Renegade is making sure nobody mistakes him for a hero

People in the Metro can look at the Stranger's Spartan armor and see salvation. 4A Games would rather make that assumption uncomfortable. The protagonist introduced for Metro 2039 is an exile with a violent history, little interest in freeing the population from Hunter's regime and enough determination to go through anyone standing between him and an unrevealed target.

By Yasmine
Games

Gamescom has sold every bit of its 2026 show floor, and 2027 now has a capacity problem

Gamescom's latest record is less glamorous than a giant trailer reveal, but considerably more useful for understanding the size of the event. All 233,000 square meters of gross exhibition space allocated for 2026 have been booked. The organizers have never reached that point before, and they are already discussing expansion concepts for 2027.

By Tori
Games

Pokémon GO keeps coming back to Mewtwo for its 10th anniversary

Pokémon GO has plenty of mascots available. For its tenth year, however, it keeps circling back to Mewtwo. The latest appearance is less theatrical than Times Square but considerably easier to take home: every Trainer can earn one through free Timed Research.

By Vever
Games

Insomniac’s Wolverine does not want to replay his origin or imitate Hugh Jackman

Adapting Wolverine in 2026 means confronting an unusual problem: for a large part of the audience, the character already has Hugh Jackman's face and voice. Insomniac is deliberately moving elsewhere, not by retelling how Wolverine was created, but by presenting an established Logan whose missing memories, anger and relationships with other mutants form the center of the story.

By Vever
Games

Mortal Shell II was Playstack's biggest bet, and early reviews suggest it paid off

Mortal Shell II launches August 20 with an 85 OpenCritic average. Behind that strong reception is an equally interesting industry story: Playstack described the sequel as its largest-ever investment in a game, while Cold Symmetry expanded to an independent team of roughly thirty people to attempt a major increase in scale.

By Tori
Games

The latest GTA VI leak mixes cultural hacking, activism and cryptocurrency

A GTA VI leak is no longer an unusual event on its own. The material circulating since August 18 has a more distinctive feature: the people claiming responsibility are not simply publishing images. They are attempting to turn the enormous attention surrounding Rockstar into a platform, leverage and a promotional tool.

By Tori
Games

With Pokémon Champions, Worlds 2026 gives VGC a home of its own

The Pokémon competitive scene will gather in San Francisco from August 28 to 30 for Worlds 2026. For VGC, the event confirms a much larger strategic shift: Pokémon Champions is becoming the persistent center around which The Pokémon Company can organize and evolve competitive play.

By Tori
Games

Spider-Man now moves from movies to games without changing his identity

Two additional costumes in Marvel's Spider-Man 2 may sound trivial. Yet with one inspired by Brand New Day and another drawn from MARVEL Tōkon: Fighting Souls, the update also illustrates how Spider-Man has become a shared visual language across movies and video games.

By Vever
News

Wolverine Is Turning the PS5 Into Marvel Merchandise

A yellow PS5 slashed by claws, an Adamantium option for PS5 Pro, two DualSense controllers and several sets of console covers: ahead of Marvel’s Wolverine, PlayStation is treating the game as the center of a full pop-culture collection. Pre-orders open August 19 and the products arrive September 15 alongside the game. Commercially, the distinction between console hardware and licensed merchandise has rarely looked thinner.

By Vever