Polyarc is closing after a funding crisis it never managed to outrun
Polyarc has not given a specific reason for its September 11 closure. The previous six months nevertheless provide unusually clear context: a major project was canceled, replacement funding could not be secured, most of the workforce was laid off, and the remaining team pushed Moss onto conventional PC and console screens. That final release arrived in July. The studio will not make it to the end of the year.