DRECOM CREATORS STUDIO announced TIMEMOON as one of the first three games in its indie publishing lineup on September 2. Kenkou Land is developing the project, which is also scheduled to appear at Tokyo Game Show 2026.

Its central setting is deliberately intimate. The player drives a cab through a lunar city while a rotating collection of passengers sits a short distance away.

The murder suspects arrive as customers

Drecom describes the passengers through their histories and emotions rather than simply listing them as evidence. Conversations gradually expose why each person wants to travel and what they hope to change.

Then the driver has to choose where to take them.

That decision gives an ordinary character scene an unusually large consequence. Sympathy for one passenger can justify altering a particular moment in the past. Suspicion can produce another route entirely.

Steam ties the cast together by describing every passenger as a suspect in a presidential assassination.

This detective story lets the investigator change history

Most murder mysteries depend on a fixed past. TIMEMOON makes that stability unreliable.

Delivering passengers through time can rewrite events, create paradoxes and change the news that the driver later encounters. The evidence is therefore capable of moving because of the investigator's own choices.

The mystery becomes partly about consequences. A fact learned later may belong to a history that did not exist before an earlier taxi ride.

The human stories sit underneath the timeline puzzle

Drecom specifically highlights the individual drama surrounding each passenger. Different people, destinations and intentions are meant to reveal different sides of their histories across repeated playthroughs.

That gives the project a useful tension. The cast needs to function as a murder mystery, but the passengers also have to remain people rather than movable pieces in a time-travel diagram.

The pixel-art presentation keeps much of this inside the cab itself, framing the passenger opposite the driver while the lunar city passes beyond the windows.

The ending depends on accumulated choices

Steam currently describes a roughly 100,000-character visual novel with choice-sensitive parameters and multiple endings.

English, Japanese, Simplified Chinese and Traditional Chinese are listed among the supported interface and subtitle languages.

TIMEMOON has no announced release date yet. It is planned for PC, with its next confirmed public appearance at Tokyo Game Show 2026 from September 17 to 21.