Anno 117: Pax Romana

Anno 117: Pax Romana

Historical city-builder set at the height of the Roman Empire, following Marcus Naukratius or Marcia Tertia through the provinces of Latium and Albion.

Developer
Ubisoft Mainz
Publisher
Ubisoft
Release
Platforms
PC, PlayStation 5, Xbox Series X|S, Amazon Luna
Genres
City Builder, Strategy, Simulation, Management

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Our review

Anno 117: Pax Romana Makes Rome Feel Alive Even When Its Story Is Safer Than Its Cities

By Yasmine

Anno 117: Pax Romana has a tremendous sense of historical presence without pretending to be a strict reconstruction. The campaign around Marcus or Marcia, Lucius, Calidus and Julia gives faces to the economic decisions that traditionally define the series, while Albion raises an interesting cultural question: impose Roman structures or adapt to local traditions. Critics disagree on how well the narrative works. GameSpew responds strongly to its intrigue and twists, whereas GamesRadar sees it primarily as an elaborate tutorial. That reservation is understandable because several difficult aspects of Roman imperial life are treated cautiously. The world itself compensates. Crowded plazas, temples filled with worshippers, prosperous streets and Albion's fog give these cities a personality rarely matched by the genre.

PROS

Marcus and Marcia give Anno clearly defined protagonists for the first time
Latium and Albion have strong cultural and visual identities
Choosing between Romanization and Celtic traditions enriches Albion's atmosphere

CONS

The campaign is relatively short compared with the scale of sandbox play
Several difficult historical themes are simplified or lightly explored