Slay the Spire 2
Roguelike deckbuilder set one thousand years after the first game, featuring five heroes, a heavily redesigned Spire, richer animation and fragmented storytelling still being developed throughout Early Access.
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Our review
Slay the Spire 2: a thousand years later, the tower has finally learned to move
The first Slay the Spire had enormous imagination trapped inside an almost static presentation. Its sequel finally gives that imagination a body. Characters breathe, strike and react; events become more than text boxes; the architecture feels inhabited. Marlowe Dobbe and Mega Crit's art team do not replace the original weirdness so much as make it clearer and more theatrical. The fiction itself is visibly unfinished: the timeline, Ancients and new heroes open doors Early Access has not yet closed, and the current finale is explicitly temporary. As a world, Slay the Spire 2 is already more alive than its predecessor. As a complete story, the final summit is still missing.