The Binding of Isaac

The Binding of Isaac

2011 independent game combining roguelike structure, top-down shooting, black comedy, body horror and religious imagery.

Developer
Edmund McMillen, Florian Himsl
Publisher
Edmund McMillen
Release
Platforms
PC, macOS
Genres
Action, Roguelike, RPG

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Our review

The Binding of Isaac: Beneath the Filth, a Story About Fear, Religion and Childhood

By Vever

The Binding of Isaac uses bad taste with considerably more purpose than its obsession with excrement initially suggests. A child fleeing religious fanaticism descends into a basement filled with diseased bodies, fears, domestic objects and humiliating transformations. The game deliberately leaves space between those symbols rather than settling on one definitive interpretation. Combined with Edmund McMillen's art and Danny Baranowsky's soundtrack, that ambiguity gives Isaac an identity that remains immediately recognisable long after its technology has aged.

PROS

An instantly recognisable visual identity
Cute and grotesque imagery genuinely serves the themes
Religious imagery goes beyond simple provocation

CONS

Deliberately repellent imagery will exclude part of the audience
Symbolism is often ambiguous rather than explicit