There is no normal main menu anymore

Locked & Loaded replaces it with an explorable shooting-range hub. Matchmaking, loadouts and settings sit on an in-world tactical tablet, while players can walk over to a range and test their weapon setup before queuing.

It is a small piece of interface design with a very Bodycam-specific ambition. The game has always treated familiar shooter UI as something capable of breaking the illusion. Reissad is now applying that instinct to the dead time between rounds.

Accessibility still gets an escape hatch: the tablet can be switched to a conventional full-screen presentation. Reissad also says the UI itself is unfinished and will continue to change.

The imagery of modern warfare gets harder to ignore

FPV drones are now usable battlefield tools alongside reconnaissance RC cars. They fit the game's mechanical needs, but they also carry cultural baggage that a generic UAV in a military shooter did not necessarily have a decade ago.

Bodycam built its reputation by reproducing the visual artefacts of real body-camera footage. Adding another technology strongly associated with contemporary combat footage makes that relationship more explicit, whether players read it as immersion, discomfort or simply a new tactical toy.

Even the sound is part of the camera trick

The audio overhaul introduces real-time environmental propagation, occlusion, spatial improvements and clearer vertical positioning. Bullets receive whiz and crack feedback, and weapons have been remixed across the roster.

That matters because Bodycam cannot lean on a dense traditional HUD without weakening its premise. A stairwell has to sound readable if the screen is deliberately withholding some of the information another competitive shooter would simply draw for you.

The studio behind the experiment has changed too

Reissad describes Locked & Loaded as the point where a project originally built by brothers Luca and Léo becomes the product of a larger studio. The team says the update expanded well beyond its original scope once internal tools and core systems had to be rebuilt.

The delay left some pieces behind. Party functionality is not ready, the new interface still needs work and several mechanics are explicitly described as early. Bodycam remains an Early Access project.

Its identity is broader now, though. The distinctive lens is still there. It just no longer has to do all the work by itself.